Galvanic, a Dublin-based startup, has created a Bluetooth-enabled galvanic skin response sensor that's also a game controller. The product, called the PIP sensor, is designed to help users learn to ...
We interviewed ‘Nevermind’ producer Michael Annetta for exclusive insights into the game’s groundbreaking use of biofeedback, and the real-world benefits of its immersive, next-gen technology. Game ...
A game currently under development uses your own anxiety to make its play increasingly horrifying as you get more scared, and it also aims to help people confront their fear. “When it senses that ...
Forbes contributors publish independent expert analyses and insights. I track enterprise software application development & data management. We are used to playing video games that employ a certain ...
The input-output dynamic of most games is fairly simple: You steer with a keyboard, gesture, or some other type of gamepad, and the game adjusts the audio or visual output and perhaps vibrates the ...
SimyLife a development team based in Vienna, Austria has created a new biofeedback game controller called the SimyBall which can help with reducing stress, providing relaxation as well as laughter, ...
Nevermind measures your heart rate to tell when you're getting scared -- then ramps up the horror for a truly boot-shaking experience. Michelle Starr is CNET's science editor, and she hopes to get you ...
Mightier, a Boston Children’s Hospital spinout that makes biofeedback video games to help children with emotional regulation, has raised $2.4 million in seed funding. Slow Ventures led the round, with ...
A video game with biofeedback - aimed at keeping heart rate low during fast-paced play - can help youth learn to regulate their anger, finds a small randomized trial at Boston Children's Hospital. If ...
For decades, use of biofeedback to help sufferers of anxiety, among other psychological conditions, has largely been limited to clinical settings with expensive—and somewhat tedious—medical equipment.
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